Companions - Final Fantasy XIV Online Wiki - FFXIV (2024)

See also: Chocobo, Chocobo Raising and Chocobo Saddlebag

Companions - Final Fantasy XIV Online Wiki - FFXIV (1)

An adventurer and their Chocobo Companion in battle.

A Chocobo Companion buffing themselves.

Companion Tab in Character Menu.

Companions Tab in Actions and Traits Menu.

Gysahl Greens.

Companions are chocobos that fight alongside players. Players are not only be able to rank up their Chocobo Companion, but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or damage dealers by allocating their Skill Points into the Defender, Attacker or Healer skill trees. Players can customize their Chocobo with various bardings. Bardings are purely cosmetic; they give no bonus stats or other benefits. Chocobo Companions cannot be used in instanced duties such as dungeons, but can be summoned while queued using the Duty Finder.

Contents

  • 1 Obtaining
  • 2 Summoning
  • 3 Ranking Up
  • 4 Empowering
  • 5 Appearance Customization
  • 6 Skills
    • 6.1 Defender
    • 6.2 Healer
    • 6.3 Attacker
  • 7 Stances
    • 7.1 Free Stance
    • 7.2 Defender Stance
    • 7.3 Healer Stance
    • 7.4 Attacker Stance
  • 8 Food Effects
  • 9 Achievements

Obtaining

Chocobo Companions are unlocked after the completion of the Companions - Final Fantasy XIV Online Wiki - FFXIV (7)My Feisty Little Chocobo quest, unlocked at level 30. The starting quest is acquired from an NPC named Docette, located in Camp Tranquil in South Shroud (X:17, Y:28). Players must have acquired their Company Chocobo by completing the quest Companions - Final Fantasy XIV Online Wiki - FFXIV (9)My Little Chocobo before they can start My Feisty Little Chocobo.

Summoning

Gysahl Greens are required to summon a Chocobo Companion. They can be purchased for 36 Gil each from many vendors throughout the world. When summoned, the Chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed. While summoned, the player feed the Chocobo more Gysahl Greens to keep them summoned. Each Gysahl Green will add 30 minutes to the timer up to a maximum of 1 hour. This timer is temporarily suspended while the player is in a city, an instance, or while mounted. After death or dismissal, players will need to expend another Gyshahl Green to resummon their Chocobo Companion.

Ranking Up

A Chocobo Companion matches the player's level, but begins at Rank 1. While summoned, the Chocobo Companion will earn companion experience points through defeating monsters, which in turn will allow it to rank up. The Challenge Log can also be used to increase the Chocobo's Rank; Bosom Buddies I grants 5% of the current Rank's experience, and Bosom Buddies II grants 10%. These Challenges require the player to defeat 20 and 100 enemies of comparable level to your own while your Chocobo Companion is summoned. Chocobo Companions can also be increased in Rank via Chocobo Raising at a Free Company's stable. Chocobo Companions do not receive experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants the Chocobo Companion Skill Points (SP) each level.

Chocobo Companions will initially stop earning experience once they reach Rank 10, at which point they must be fed a Thavnairian Onion, which will allow them to increase their Rank once more. This must be repeated for each rank until Rank 20, after which a Chocobo Companion can no longer earn any additional experience, Ranks, or SP. Experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.

  • Note: Thavnairian Onions can only be used when the Chocobo's EXP bar for their current Rank is at maximum.

Empowering

Skill Points (SP) can be spent to grant a Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, the Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct the Chocobo Companion to make their own decisions, and utilize any unlocked Skills from any tree.

Chocobo Companions earn an increasing amount of SP per Rank. At Rank 1, they earn 1 SP, at Rank 2, they earn 2 SP, and so on, capping out at 10 SP by Rank 10. However, a Chocobo Companion will earn 11 SP at Rank 17, 12 SP at Rank 18, 13 SP at Rank 19, and 14 SP at Rank 20, allowing players to purchase every Skill once a Chocobo Companion has reached the max Rank. Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. "Traits" are passive, and are always applied, regardless of the Chocobo Companion's current stance.

A Chocobo Companion's Skill Points can be refunded by feeding it a Reagan Pepper, purchased from the player's Grand Company Quartermasters for 48,000 Company Seals, or from their Hunt Billmaster for 20 Allied Seals.

Due to the nature of the player's lack of control over the companion's attacks and positioning, it is recommended to avoid leveling the Defender tree first. The player will almost always out-aggro the chocobo, so Tank and DPS classes should focus on the Healer tree, while Healers would benefit most from the extra DPS of the Attacker tree.

Appearance Customization

A Chocobo's appearance can be customized using various Bardings. Bardings are equipped in three different slots and are purely cosmetic: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for the Chocobo. Additionally, any Bardings will also appear on the Chocobo when ridden as a mount. This applies only to the "Company Chocobo" mount, and not any other Chocobo variations. Players can also change the color of their Chocobo; please see Chocobo Colors for more information.

Skills

Each individual skill costs its level in SP (level 1 costs 1, level 2 costs 2, etc). SP Cost in the table below is the total needed for that level.

Defender

NameIconLevelTotal SP CostTypeDescription
Choco Drop11WeaponskillOrders chocobo to deliver an attack with a potency of 150.
Additional Effect: Increased enmity.
Enhanced Strength23TraitIncreases companion strength by 5%.
Increased HP36TraitIncreases companion HP by 10%.
Choco Kick410WeaponskillOrders chocobo to deliver an attack with a potency of 130.
Additional Effect: Slow + 20%
Duration: 12s
Enhanced Accuracy515TraitIncreases companion accuracy by 5%.
Enhanced Critical Hit621TraitIncreases companion critical hit by 15%.
Choco Guard728WeaponskillReduces damage taken by chocobo by 15%.
Duration: 15s
Enhanced Strength836TraitIncreases companion strength by 5%.
Increased HP945TraitIncreases companion HP by 10%.
Choco Strike1055WeaponskillOrders chocobo to deliver an attack with potency of 150 to all enemies in a cone before it.
Additional Effect: Increased enmity.

Healer

NameIconLevelTotal SP CostTypeDescription
Choco Regen11SpellOrders chocobo to grant Regen to target.
Cure Potency: 25
Duration: 18s
Enhanced Mind23TraitIncreases companion mind by 10%.
Increased HP36TraitIncreases companion HP by 5%.
Choco Cure410SpellOrders chocobo to restore target's HP.
Cure Potency: 300
Enhanced Accuracy515TraitIncreases companion accuracy by 5%.
Enhanced Critical Hit621TraitIncreases companion critical hit by 15%.
Choco Surge728SpellIncreases chocobo's healing magic potency by 30%.
Duration: 30s
Enhanced Mind836TraitIncreases companion mind by 15%.
Increased HP945TraitIncreases companion HP by 5%.
Choco Medica1055SpellOrders chocobo to restore its own HP and the HP of all nearby party members.
Cure Potency: 150

Attacker

NameIconLevelTotal SP CostTypeDescription
Choco Slash11WeaponskillOrders chocobo to deliver an attack with a potency of 150.
Enhanced Strength23TraitIncreases companion strength by 5%.
Increased HP36TraitIncreases companion HP by 5%.
Choco Beak410WeaponskillOrders chocobo to deliver an attack with a potency of 130.
Additional Effect: Damage over time
Potency: 20
Duration: 18s
Enhanced Accuracy515TraitIncreases companion accuracy by 5%.
Enhanced Critical Hit621TraitIncreases companion critical hit by 15%.
Choco Rush728WeaponskillOrders chocobo to deliver an attack with a potency of 130.
Additional Effect: Stun
Duration: 5s
Enhanced Strength836TraitIncreases companion strength by 10%.
Increase Attack Speed (Chocobo)945TraitIncreases companion attack speed by 10%.
Choco Blast1055WeaponskillOrders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.

Stances

Free Stance

Auto-attacks while using all unlocked skills as the chocobo sees fit. A Chocobo Companion will auto-attack the first enemy the player engages, alternating between using unlocked Weaponskills and Healer Spells. The Chocobo Companion's target can be changed by switching it to Follow, then back to Free Stance.

Defender Stance

Auto-attacks and exclusively uses unlocked Weaponskills and Abilities from the Defender tree.

A Defender Chocobo Companion will struggle to hold enmity for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If the player would like their Chocobo Companion to tank, they will need to be prepared to hold back their DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.

Healer Stance

Does not auto-attack and exclusively uses unlocked Spells from the Healer tree.

A useful stance if the Chocobo Companion has no Attacker skills unlocked. They will use Choco Regen whenever a member of the party or themselves take damage, while Choco Cure will be used when dropping below 75% HP. Choco Surge will be used whenever it is off cooldown. The Chocobo Companion will also follow behind the player directly while in this Stance, so make sure they are lead out of the range of any ground-targeted abilities, or they will be hit by them.

Attacker Stance

Auto-attacks and exclusively uses unlocked Weaponskills from the Attacker tree.

While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if the goal is raw DPS. This is due to the cooldown of Weaponskills in the Attacker tree not being shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless the player or their party's DPS is exceedingly low. They will also be able to sustain themselves and the party while in Free Stance, which they are unable to do while in Attacker Stance.

Companions - Final Fantasy XIV Online Wiki - FFXIV (51)

Food Effects

When feeding the below foods to a summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned.

  • Buffs will persist while: the player is using a mount, or the player is in a city where the Chocobo does not follow them.
  • Buffs will disappear if: the Chocobo's timer runs out, the Chocobo is defeated in combat, the "Withdraw" action is performed, or the player logs out of the game.
  • Only one of these buffs can be active at a time. If a new buff is cast, it will overwrite the old one.
  • If the food is a Chocobo's favorite, the buff will be upgraded to level 2.
FoodNormal EffectFavorite EffectSource
Curiel RootCompanion EXP UpCompanion EXP Up IIGardening
Sylkis BudCompanion Attack UpCompanion Attack Up IIGardening or Vendor
Mimett GourdCompanion Healing Potency UpCompanion Healing Potency Up IIGardening or Vendor
TantalplantCompanion Maximum HP UpCompanion Maximum HP Up IIGardening or Vendor
Pahsana FruitCompanion Enmity UpCompanion Enmity Up IIGardening or Vendor

Achievements

Companions are associated with the following achievements:

NamePointsTaskRewardPatch
Bosom Buddies I5See your companion chocobo to rank 1.-2.1
Bosom Buddies II10See your companion chocobo to rank 5.-2.1
Bosom Buddies III20See your companion chocobo to rank 10.Chocobo Suit2.1
Breaking Bo5Train another player's chocobo companion 30 times.Plumed Barding2.3
Companions - Final Fantasy XIV Online Wiki - FFXIV (2024)

FAQs

Why isn't my chocobo leveling? ›

Please note that a chocobo's rank cannot increase while training in a stable. Once it has earned the required number of experience points, you must take it into combat to allow it to increase in rank.

What to say to enormous Amaro? ›

Speak with the enormous amaro. Say "Seto!"

What is the max rank for a chocobo companion? ›

A chocobo's rank can be raised up to rank 20. Doing so will make all skills for each role available for selection. * The chocobo's maximum rank will increase by one for each Thavnairian onion consumed. To increase a chocobo's rank to 11 or above, you must raise its maximum rank by feeding it a Thavnairian onion.

How many hours does it take to complete Ffxiv MSQ? ›

Many players report that if you just beeline the main scenario quest only and don't focus on any other aspect of the game, you're looking at about 40-60 hours just to beat the base game, A Realm Reborn. Each expansion adds about 40-50 hours of content in story.

How many onions to level chocobo? ›

That means for each level you need one Thavnairian Onion, so a total of 10 Onions to reach rank 20. With each level, your Chocobo will acquire Skill Points to use, having enough at rank 20 to complete all three Skill Trees and get associated Bardings. You can't use a Thavnairian Onion at any time.

What should I feed my chocobo to level up? ›

The initial max rank of your Chocobo is 10, but it can be raised 1 rank (to a maximum of 20) by feeding them a Thavnairian Onion (note that they will gain zero EXP until their rank limit is raised).

How do I get a permanent chocobo? ›

Use the Company Seals from the previous quest's reward to buy your chocobo license and complete this quest to get your Chocobo Whistle. Use the Chocobo Whistle in your inventory to permanently gain access to your new feathery friend.

What level should I retire my chocobo? ›

Once lathered, the stamina bar will deplete faster than normal. Once the stamina bar is depleted, your chocobo will run at a significantly decreased speed for the remainder of the race. As I mentioned earlier, once you reach level 40, you will have the ability to retire your chocobo.

Can 2 people ride a chocobo ff14? ›

Multi-seat mounts can accommodate additional passengers who are in the same party as the mount owner. First, form a party with players who wish to share a ride. Select their character with the X button (□ on PS5™/PS4™, X on Xbox Series X|S) and select the Invite to Party subcommand.

What is the longest FF14 expansion? ›

FF14 player counts around 21 hours of cutscenes in Dawntrail—making it the second longest expansion next to Endwalker—and I can't for the life of me tell you why. A long and winding road.

How long does it take to 100% Final Fantasy 14? ›

35½ Hours
Additional ContentPolled100%
Defenders of Eorzea4430h
Dreams of Ice4222h
Before the Fall4137h
Heavensward200295h
26 more rows

How long is a minute in FF14? ›

Final Fantasy XIV
Eorzean TimeReal Time
1 minute2¹¹⁄₁₂ seconds
1 hour2 minutes 55 seconds
8 hours (weather cycles)23 minutes 20 seconds
12 hours (day/night cycles)35 minutes
1 more row

How do I get my chocobo to level 99? ›

How to Get a Level 99 Chocobo. To end up with a Level 99 Chocobo, you must first try and catch a Level "50/60" (Level 50) Chocobo. Only a Level 50 Chocobo can reach Level 99. If you get a Level 50 Chocobo at the end of the quest, you can stop hunting for Chocobos.

How do you reset your chocobo rank? ›

Resetting Chocobo Skills

A reagan pepper can be used to remove all skills from your chocobo and return all spent SP. They can be purchased with company seals or Allied Seals. Each time your chocobo increases in rank, it earns skill points (SP) which can be used to teach it new skills.

Why can't i put my chocobo in the stable? ›

If there are other chocobos in the stalls, you have to have an empty stall before you can move any in... Navigate to your Wonderful Chocobo, and press confirm. Select yes when Billy asks you for confirmation -- You should then be prompted to give the chocobo a name, as well as being told its gender.

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